• xtrn/syncdoom/README.md syncdoom.example.ini

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Mon Jun 22 23:13:13 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/9836004af808f03cc1a213e4
    Modified Files:
    xtrn/syncdoom/README.md syncdoom.example.ini
    Log Message:
    syncdoom: document WAD compatibility for sysops

    Add a "WAD compatibility" note where sysops actually pick WADs -- the top
    of the [wads] section in syncdoom.example.ini and the wads/ bullet in the
    xtrn README. Covers: vanilla / limit-removing only (Chocolate Doom engine,
    so Boom/MBF21/(G)ZDoom-only maps and patches won't run -- a GZDoom mod like MyHouse plays only its vanilla decoy map), the known-good IWAD list, and the multiplayer rule that every player in a lockstep match runs the same WAD set.

    Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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